Sculpt Features
- SchoolAlteration
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time5 rds.
- DurationSpecial
- SaveSpecial
This cosmetic polymorphing spell allows the caster to physically alter the appearance of any one creature touched, including himself. He cannot create new appendages or organs, lose old ones, or otherwise alter basic body structure. The caster also cannot alter the subject's basic mass. An unwilling and resisting subject receives a saving throw vs. spell to negate the spell's effect.
The caster is free to rearrange the subject's mass to a considerable extent. He can, for example, make the subject up to 10% taller or shorter than its original height or create the impression that the subject has gained or lost up to one third of its original weight. Beyond these limitations, the caster can alter the subject's appearance as he chooses. He can make a man look like an elf, change a wolf into a Great Dane, turn a freckle-faced little girl into a haggard old woman, or cover a cow's hide with purple spots.
A caster who wishes to duplicate the exact features of a particular creature must possess either skill with disguises or artistic ability as a sculptor. An appropriate proficiency check is required (or an Intelligence check if the non-weapon proficiency rules are not being used). If the check fails, the copy is imperfect.
The effects of a sculpt features spell are cosmetic only. No system shock roll is required to survive the change and no magic is needed to maintain the change once it is made. The subject of a sculpt features spell does not radiate magic and does not return to its original form through death or a dispel magic spell. The subject's new features become its natural features.
The material components of this spell are a few drops of doppelganger blood and a powdered moonstone worth no less than 50 gp.
Notes: Very rare spell. (Updated from Polyhedron Newszine.)
Sources: Wizard's Spell Compendium