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WizardLv. 1

Scatterspray

Upon casting this spell, the mage can point to any collection of small, unsecured items grouped together within the spell's range and cause them to fly off in all directions simultaneously. The items will fly 10 feet in random directions, rebound against the limits of the spell, and bounce around inside the area of effect for one round, damaging those caught in the area.

No less than six items or more than 14 can be affected. The items can be no larger than chicken eggs and are typically such things as coins, marbles, gems, dice, or sling bullets. Items that are in pouches or otherwise restrained are not affected, though those in an open pouch could be enchanted by this spell.

Creatures of size S generally take 1d6 points of damage from the shrapnel while those of size M take 1d4 and those of size L and larger are unharmed. A successful saving throw vs. spell negates the damage. Small creatures flying into a scatterspray must successfully save vs. spell or be grounded, unable to fly, for 1d4 turns. Size M or larger flying creatures are unharmed. Magical protections such as shield, wall of force, Bigby's hands, and protection from normal missiles will protect those within from the effects of the spray. The caster is always unharmed by the spray, even if within its area of effect.

The damage from the scatterspray spell assumes hard objects are used for missiles. Eggs, fruit, and other soft objects can be used, but this reduces damage by 2 points in all cases (down to a minimum of 0). Spellcasting is not possible from inside a spray if the spellcasting opponent fails a saving throw vs. spell.

The material components of this spell are a flint and steel or tinderbox.

Notes: Very rare spell from the Forgotten Realms setting. Known to be in Briel's Book of Shadows.

Sources: Pages From the Mages · Wizard's Spell Compendium

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