Sashelan Blessing
- SchoolAlteration, Enchantment/Charm
- ComponentsV, S, M
- RangeTouch
- Area1 target/3 levels of caster
- Casting time2
- Duration2 hours/level of caster
- SaveNone
This elf-created spell from Semberholme and Myth Drannor places the target person into a state of deep slumber as its most immediate effect. It infuses the target( s) with the ability to breath water, survive underwater pressure, and remain dry (including all belongings held when spell was cast) while under the effects of the Sashelan blessing. If the target of the spell remains above water, he continues to breathe air, but the spell only lasts for two rounds per level if the target is not submerged.
The spell leaves a minor coral-pink glamour over the target that is visible only in the upper fifty feet of water. Once submerged below that point, the shifts in color make it invisible except by detect magic spells. This spell cannot be cast on someone who already has some active water-breathing magic (or the innate ability) active in her system, nor does it work on any creatures larger than Medium size. Like a normal sleep spell, the target's slumber can be broken by damage or loud noises, but the hum of the deep (the constant background noise of the sea and its inhabitants) or any non-damaging impacts (with dolphins or the like) are not enough to break the spell. If the target is awakened, the water breathing effect remains for only 1d6 rounds.
Created during the days of Aryselmalyr and the rise of Cormanthyr, this spell was created with the goal of allowing better relations between Faerûn's elves and the sea elves of Serôs. Sashelan blessing allows sea elves to immobilize struggling surface dwellers in danger of drowning and provide them with the means to survive a trip either to shore or other safe havens. In ideal casting situations, folk would know what was occurring and voluntarily submit to the spell, knowing it spared them the sometimes terrifying trip down through the depths to the haven of Myth Nantar. Now, the few elves and humans that know it think of it as a rescue spell for overboard sailors that allows them to survive until they can be brought to shore. Numerous sailors of the Inner Sea have been saved by this spell, but the slumber it places upon them results in their continued doubt that tritons, merfolk, or sea elves really exist in numbers.
Rarity: Rare, but approaching Uncommon. This spell is known to the Shipwrack and Salvagers' Guild of Cormyr, based out of Marsember. Access to this spell is based on guild membership and dues of 5% of all treasures salvaged or a minimum of 50 gp a year. Unknown to the guild members, the founder of their guild also gave this spell to various comrades, so with some inquiries and some gold, spellcasters throughout the Dragon Coast, Cormyr, Sembia, the Vast, and Impiltur can be found who may perform this spell for PCs (or teach it for much more gold)
Sources: Sea of Fallen Stars