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WizardLv. 4

Sand Healing

This spell enables the caster to use a handful of sand, a drop of water, spittle or tears, and a drop of blood or sap, to heal wounds. Applied to the wounds, the components cure 2d4 points of damage, but can't heal blindness, disease, insanity, or ongoing poison effects: only physical hurts.

Notes: Restricted to the desert mages of the Anauroch region of the Forgotten Realms setting and those trained by them.

Sources: Wizard's Spell Compendium

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