WizardLv. 7
Sand Gems
- SchoolAlteration
- ComponentsV, S, M
- RangeTouch
- AreaSpecial
- Casting time1 rd.
- DurationInstantaneous
- SaveSpecial
This rare spell turns a handful of sand into 1d12 real, permanent, cut and polished gems. They are always amber or red in hue, and of any type and size visualized by caster, so long as they are small enough to all fit in the caster's closed fist. Their value is equal to 1d6 x 1,000 gp, regardless of their size. Each time this spell is cast, the caster must make three saving throws vs. spell. Each time one of these saving throws fails, the caster permanently loses 1 hit point.
Notes: Restricted to the desert mages of the Anauroch region of the Forgotten Realms setting; unknown elsewhere.
Sources: Wizard's Spell Compendium