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WizardLv. 2

Ruornil's Tracks (Reversible)

This alteration enables the recipient to leave in his wake the tracks of a native animal instead of his own, thus, thwarting those who attempt to track his movements. Those in pursuit can identify the true nature of the tracks only if they make successful tracking proficiency checks with a -2 penalty.

For every experience level above 3rd, the wizard can affect one additional creature. Thus, a 5th-level wizard could affect himself and two other individuals. The spell can affect creatures up to large size, so a wizard could prevent horses or other mounts from leaving identifiable tracks.

The reverse of this spell, Ruornil's footprints, causes affected individuals to leave deep, noticeable footprints or other marks of passage in their wake. These tracks can be followed easily by anyone.

The material component of either version is a handful of ashes sprinkled at the caster's feet.

Notes: Common in the Birthright setting;

Sources: Wizard's Spell Compendium

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