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WizardLv. 8

Reverse Teleport

Within one round of another's teleport spell, a caster can use reverse teleport to instantly bring the teleporter back (including any individuals who went with him). The caster must be within 30 yards of the teleporter's point of departure or the spell fails.

This spell works on any teleportation spell that operates on a single plane (such as dimension door, Drawmij's instant exit, the priest spell word of recall, and so on), but may fail if the subject has teleported into a heavily warded, magically turbulent, or magically dead area. The spell will not bring back a creature that has plane-shifted or gone through a magical portal (cubic gate, phase door, etc.), or used an alternative mode of transport (psionics, probability walk, and so on). An individual wearing a helm of teleportation receives a saving throw vs. spell to avoid being retrieved, but regardless of the outcome, the helm's teleportation spell is expended.

Notes: Common in the Mystara setting; otherwise, very rare.

Sources: Wizard's Spell Compendium

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