Resist Injury - Old Empire
- SchoolAbjuration
- ComponentsV, S, M
- Range0
- AreaThe caster
- Casting time7
- Duration2 rds./level
- SaveNone
This spell protects the caster from injury, so that all attacks cause only half damage against him (rounded up). For instance, if a warrior inflicts 13 points of damage with an attack against a wizard who has an active resist injury spell, the attack is reduced to 7 points of damage. Attacks that allow a saving throw for half damage, such as a fire-ball spell or dragon breath, inflict half damage if the saving throw fails, or one-quarter damage if it succeeds.
This spell does not help the caster against attacks that charm, drain life levels, or totally destroy (such as death or disintegration spells).
The material component for this spell is an amethyst or jade pendent, which must be worn for the duration of the spell.
Notes: Rare spell. As a Forgotten Realms Old Empire spell, initial exposure requires a mentor or a read Southern magic spell.
Sources: Wizard's Spell Compendium