Reflection (Witch) - Witch
- SchoolAbjuration
- ComponentsV, S
- Range0
- AreaThe caster
- Casting time1 rd.
- Duration2 turns
- SaveNone
(See also: Reflection (Wizard Spell))
This evil spell creates a shimmering cloud around the caster, causing any magical attacks against her to be turned against the attacker. Attacks with normal weapons are not reflected. Magical weapon attacks are reflected, as are the physical attacks of innately magical creatures such as unicorns, fiends, or ki-rin.
Spells, items, and spell-like abilities that affect an area that includes the caster are also reflected, the caster's portion is returned to the attacker as a magical bolt with the same effect as the caster's share of the attack.
A reflected spell or attack affects the originator normally. Attack rolls, saving throws, and damage are all determined as if the character or creature was striking at itself. Naturally, if the creature is immune to its own attack (a red dragon wielding a wand of fire, for instance), it has nothing to fear.
Divination spells are not reflected, but give no reading. Spells of banishment operate normally, and a dispel evil spell negates the reflection instead of returning the witch to her home place.
Notes: Restricted to witches; uncommon.
Sources: Wizard's Spell Compendium