Raze
- SchoolAlteration
- ComponentsV, S, M
- RangeTouch
- AreaSpecial
- Casting time5 rds.
- DurationSpecial
- SaveNone
This spell duplicates the life-draining effects peculiar to defiling magic. The spell can be cast by a defiler or a preserver, though a defiler will cause more damage with it.
The casting of the spell causes a large area of vegetation to instantly give up its magical potential and turn to ash. Unlike the natural destruction defiling magic, raze affects all vegetation within the radius of the spell, regardless of the terrain. The area of effect for a preserver is one yard per level of the caster. For a defiler, it is five yards plus one yard per level of the caster (instead of normal defiling damage).
The ash created is black and gray, completely devoid of life or life-giving elements. Nothing will grow there for half a year, leaving a lifeless circular scar on the ground.
The material components for this spell are a handful of ash (either from a previous raze spell or from normal defiler magic) and a pinch of salt.
Notes: Common for spellcasters from the Dark Sun setting; otherwise, very rare.
Sources: Wizard's Spell Compendium