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WizardLv. 3

Ray of Paralysis

This spell projects a green, pencil-thin ray of enervating energy at the subject. The target creature is allowed a saving throw vs. breath weapon (Dexterity modifiers apply) to dodge the narrow beam altogether; if the creature dodges the ray, another creature standing in a direct line behind it might be struck, at the DM's discretion. A creature struck by the ray of paralysis must make successful saving throw vs. paralysis with a -2 penalty or be paralyzed for 3d4 rounds. A paralyzed creature is physically helpless and can be bound or slain easily by anyone with the opportunity to do so.

Notes: Uncommon for necromancers, otherwise, rare. (Updated from Dragon Magazine).

Sources: Wizard's Spell Compendium

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