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WizardLv. 6

Pulse

Sidebar Mage vs Machine

When a pulse spell is cast, a wave of energy flows from the caster to the limits of the area of effect. The energy isn't harmful in any way to organic beings or natural materials but scrambles the delicate mechanical minds of machine life forms. Any machine within this area loses contact with its own external sensors (it becomes blind and deaf) for 2d6 rounds, suffers 2d6 points of damage, and is stunned and unable to take any action for 1d4 rounds. A successful save still deactivates the sensors for 1d4 rounds and inflicts 1d6 points of damage to the machine, but the machine is not stunned. Nonstunned machines can still attack and defend themselves, albeit with a –1 penalty to all their actions.

Sources: Dragon Magazine

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