Protective Amulet
- SchoolAbjuration, Enchantment, Artifice
- ComponentsV, S, M
- Range0
- Area1 piece of jewelry
- Casting time1 hr.
- Duration1 week/level
- SaveNone
This enchantment is cast on a small talisman, such as a pendant, amulet, or other item of jewelry. The item is thus, transformed into a protective device against a single specific spell. The spell must allow a saving throw and be one that the caster knows how to cast. For instance, an amulet can be made to protect against charm person, but not against sleep or magic missile.
If the wearer of a protective amulet is attacked by the spell the amulet wards against, a normal saving throw is rolled. If the saving throw fails, the amulet absorbs the spell energy and shatters; the wearer is treated as if the saving throw succeeded.
A protective amulet must be an item of jewelry, costing at least 25 gp to protect against a 1st-level spell. The cost doubles for each spell level; 50 gp for an amulet against a 2nd-level spell, 100 gp for a 3rd-level spell, 200 gp for a 4th-level spell, and so on to 6,400 gp for an amulet against a 9th-level spell.
If a person wears more than one amulet of protection against the same spell, their energies cancel and none of them work.
Notes: Common for hedge wizards and witches. Uncommon for artificers; otherwise, rare.
Sources: The Glory of Rome Campaign Sourcebook · Wizard's Spell Compendium