WizardLv. 1
Protection - Hishna
- SchoolConjuration/Summoning
- ComponentsV, M
- RangeTouch
- Area1 character/level
- Casting time1 rd.
- Duration1 turn/level
- SaveNone
(See also: Protection Spells) This spell improves the Armor Class of an affected character by 3. Thus, a character with AC 8 gains AC 5. The caster can affect one character for every level of experience the caster has achieved. The Armor Class improvement conferred by this dweomer is of no benefit against a metal weapon.
The material component of the spell is a piece of shell from a snapping turtle.
Notes: Restricted to practitioners of hishna magic (the Maztica setting); common.
Sources: Wizard's Spell Compendium