Protection from Undead, 5' Radius
- SchoolAbjuration, Necromancy, Geometry
- ComponentsV, S, M
- RangeTouch
- Area5-ft. radius around creature touched
- Casting time1 rd.
- Duration2 rds./level
- SaveNone
(See also: Protection Spells) This spell covers a group of related effects. The one desired is selected when the spell is memorized. It creates a globe of protection that protects all within from the direct attacks of one type of undead creature. It does not protect against the creature's magical spells or other attack forms. The sphere is centered on and mobile with the creature touched. The globe keeps out 35 Hit Dice of undead creatures (round up hit point bonuses of +4 or more). If more undead creatures attack than are protected against, the remaining ones can cross the barrier and attack. Forcing the protection against such creatures negates the protection. Otherwise, the effect of the spell varies with the caster's level.
At 7th level, one type of undead creature with less than 4 Hit Dice is hedged out (ghasts or lesser creatures).
At 9th level, one type of undead creature with less than 8 Hit Dice is hedged out (specters or “special” undead and those that cannot be turned at all.
The material component of this spell is dust from a destroyed undead creature of the type to be hedged out (at least vampire dust if all are hedged out) scattered in a circle around the protected creature during the casting of the spell.
Notes: Uncommon for abjurers, geometers, and necromancers; otherwise, rare.
Sources: Wizard's Spell Compendium