Protection from Time
- SchoolAbjuration, Chronomancy
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time1 rd.
- Duration1 week
- SaveNone
(See also: Protection Spells) When this spell is cast, it creates a magical barrier around the creature at a distance of one inch. The barrier moves with the creature and protects it from the adverse effects of time. This spell can be cast on any living creature, but multiple spells are not cumulative. The creature does not age for the spell's duration, though this won't have a noticeable effect on its lifespan unless many such spells are cast in series; a player whose character receives such treatment should keep track of how many protection from time spells have been cast on the character so the DM can add one week to the character's total natural lifespan for each. A significant number of such spells can postpone aging effects.
When confronted with a magical aging effect (such as a wish spell or certain powerful undead creatures), the recipient gets a saving throw vs. spell to avoid the effect (or an additional save if one is already allowed). Whether or not the saving throw succeeds, the protection spell ends immediately.
The spell is not automatically dispelled upon the character's death-it continues to protect the body. If the “Hovering on Death's Door” rule is used (DMG, Chapter 9), a recipient falling to 0 hit points or below does not automatically lose one hit point each round. Also, for purposes of magical revival through raise dead or reincarnation spells, time since death for the recipient's dead body does not start accumulating until after Hit protection from time spell has ended.
This spell does not cause time to stop within the barrier around the recipient, who moves through time at the same rate as other characters. The character must still eat, drink, and rest as usual. This spell does not affect the duration of other spells.
The material component is a golden hourglass filled to capacity with diamond dust (minimum 75 gp value).
Notes: Common for spellcasters from the Dark Sun setting; otherwise, very rare. Optionally, uncommon for chronomancers.
Sources: Dragon Kings · Wizard's Spell Compendium · Defilers and Preservers: Wizards of Athas