WizardLv. 3
Protection from Telekinesis - Old Empire
- SchoolAbjuration
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time3
- Duration1 turn/level
- SaveNone
(See also: Protection Spells) This spell protects the creature against magic that moves its physical form, most notably push, levitate, repulsion, and telekinesis spells, but not reverse gravity, which is a fundamental alteration of the laws of nature. The spell adds a +4 bonus to any saving throw involving this type of magic, or allows a normal saving throw against attacks that have none, such as repulsion. This does not protect from spells that involve teleportation.
The material component is a block of black granite.
Notes: Uncommon spell. As a Forgotten Realms Old Empire spell, initial exposure requires a mentor or a read Southern magic spell.
Sources: Wizard's Spell Compendium