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WizardLv. 3

Protection from Telekinesis - Old Empire

(See also: Protection Spells) This spell protects the creature against magic that moves its physical form, most notably push, levitate, repulsion, and telekinesis spells, but not reverse gravity, which is a fundamental alteration of the laws of nature. The spell adds a +4 bonus to any saving throw involving this type of magic, or allows a normal saving throw against attacks that have none, such as repulsion. This does not protect from spells that involve teleportation.

The material component is a block of black granite.

Notes: Uncommon spell. As a Forgotten Realms Old Empire spell, initial exposure requires a mentor or a read Southern magic spell.

Sources: Wizard's Spell Compendium

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