WizardLv. 3
Protection from Magical Missiles
- SchoolAbjuration
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time3
- Duration4 rds. +1d4 rds.
- SaveNone
(See also: Protection Spells) The recipient of this spell cannot be touched by a physical missile that is magical. This protection does not apply to spells such as magic missile that are composed of magical energy or force.
This spell is cumulative with protection from magical edged weapons and protection from magical blunt weapons. All three spells can be cast on the same creature at the same time. These protections fail if cast on a creature protected from or immune to normal weapons.
The material component for this spell is a piece of a broken magical missile weapon.
Notes: Uncommon for abjurers; otherwise, rare.
Sources: Wizard's Spell Compendium