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WizardLv. 4

Protection from Lycanthropes, 10' Radius

(See also: Protection Spells) This spell covers a group of related effects. The one desired is selected when the spell is memorized. It creates a globe of protection that protects all within from the direct attacks of one type of lycanthrope. The sphere is centered on and mobile with the creature touched. The globe keeps out 49 Hit Dice of that type of lycanthrope (round up hit point bonuses of +4 or more). If more lycanthropes attack than are protected against, the remaining ones can cross the barrier and attack. Forcing the protection against such creatures negates the protection. Otherwise, the effect of the spell varies with the caster's level.

At 7th level, a specified type of lycanthrope with less than 4 Hit Dice is hedged out (for example, wererats and lesser seawolves).

At 9th level, the lycanthrope can have less than 8 Hit Dice (for example, werewolves, wereboars, weretigers, and werebears).

At 12th level, all attacking lycanthropes of every type are hedged out, up to the limit, instead of just one type. Further, the protection also works against all other shapechangers, as well, such as doppelgangers, some dragon types, druids, jackalweres, and those under the influence of polymorph spells.

The material component of this spell is dried wolfsbane, which is crumbled and scattered in a circle around the protected creature during the casting of the spell.

Notes: Uncommon for abjurers and geometers; otherwise, rare.

Sources: Wizard's Spell Compendium

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