Protection from Deathbane, 10' Radius
- SchoolNecromancy
- ComponentsV, S, M
- RangeTouch
- Area10-foot radius around creature touched
- Casting time4
- Duration2 rounds/level
- SaveNone
(See also: Protection Spells)
This spell is similar to the 2nd-level protection from deathbane except for the increased area of effect. All undead creatures within the area are protected from the effects of dweomers that are particularly baneful to undead creatures. The protected undead creatures receive two benefits: First, they have a +2 bonus to saving throws against spells that have special effects against undead creatures. Furthermore, they receive a saving throw if nonundead creatures have one, even if the effect normally forbids one to undead creatures. Second, the protection negates any bonus damage specifically affecting undead from any source (spell, item, etc.). For example, while the protection is not effective against the disintegration power of a mace of disruption, it is effective against the damage bonuses of that weapon. This protection lasts for 2 rounds per level of the caster.
The spell is centered on and moves with the creature touched, who may be the caster or any undead creature. If cast on a creature too large to fit in the area of effect, the spell operates as a protection from deathbane for that creature only.
The material component is ash sprinkled in a 20-footdiameter circle.
Sources: Cult of the Dragon