Programmed Glamer
- SchoolIllusion/Phantasm
- ComponentsV, S
- Range10yds./level
- Area20-ft. cube +10-ft. cube/level
- Casting time4
- DurationSpecial
- SaveSpecial
This spell creates an auditory illusion that occurs at any desired distance within range upon command or when some specified condition occurs. It is otherwise the same as the audible glamer spell.
Valid conditions might include statements such as, “when an elf enters this hallway,” “when 1 speak the phrase'What's that?'” or “when an intelligent creature drinks from this fountain.” The trigger must be something that the wizard himself could determine if he were actually present, and events causing the trigger must be within the listed range of the programmed glamer's area of effect. The spell can linger untriggered for years, but once triggered the spell is completed. A permanency spell can ensure that the programmed glamer is triggered each time the specified event occurs.
The exact sound created can take any form the wizard likes, even proceeding through a distinct program such as a whispered conversation, a choreographed fight, or the approach and attack of a monster. There are only two limitations: first, the program can run no longer than one round per caster level. Second, the maximum volume possible is equal to that of 4 men per caster level. Thus, an 8th-level caster can create a volume of sound equal to about 32 men marching, singing, fighting, or shouting. As a rough guideline, a horde of rats makes about as much noise as 8 men, while a roaring lion is about as loud as 24 men.
Those who actively disbelieve the sound are allowed a saving throw vs. spell. If successful, they hear only a faint murmuring or crackling sound.
The material component is a bit of wool or a lump of wax.
Notes: Uncommon for illusionists; otherwise, very rare. (Updated from Polyhedron Newszine.)
Sources: Wizard's Spell Compendium