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WizardLv. 8

Prismal's Wormhole

This spell allows communication and possibly travel from the caster's location to that of another individual, the caller. When a caller speaks the secret word of activation (most likely given to him by the caster), the spell is activated, and a wormhole portal between the caster and the caller is created. Prismal's wormhole has infinite range on the Prime Material Plane, and can cross planar boundaries (though movement into the Ravenloft setting is only one way).

On the caller's side of the wormhole, a life-sized, stained-glass figure appears (an illusion), telling the caller one of two things: “Please wait for the wizard,” or “Sorry, the wizard is busy and chooses not to appear.” The stained-glass figure is not physically or visually threatening, nor can it cause harm of any kind.

On the wizard's side of the wormhole, two illusions appear: one a stained-glass figure, telling the wizard someone has called, and the other a door knocker. The figure becomes a picture of the caller if the caster desires. If the caster does not wish to appear, he wills the stained-glass figure on the other end to say he's busy, where on the wormhole collapses and one use of the spell is exhausted (“What? No appointment? So sorry. No audience without an appointment.”).

If the wizard wishes to visit the caller, he need only grasp the knocker to appear directly before the caller (the knocker travels through the wormhole with the wizard). The wizard can return to his original location simply by operating the knocker again. Only the caster can operate the knocker.

The caster can also use the knocker to open the wormhole with the knocker without actually going through it, and can close the wormhole at any time. The wormhole can stay open for a maximum of one turn per level of the caster. While the wormhole is open, the wizard can cast any spell he has available through the wormhole except dispel magic. He can do this even if he does not visit the caller. While it is possible for a spellcaster at the other end of an open wormhole to cast spells at the caster, it is not possible for anyone else to go through the wormhole unless accompanied by the caster. Regardless of the distance between the ends of the wormhole, the wormhole counts as no distance for purposes of movement or spell range.

A casting of Prismal's wormhole allows the wormhole to be opened a number of times equal to the caster's Level: thus, a 16th-level wizard creates a wormhole that can be activated sixteen times, with each activation lasting up to 16 turns. If the wizard chooses not to answer a call, one activation is used, exactly as if he had responded.

Preparation: The spell requires the wizard to be isolated before he can begin casting. If the caster does not have total concentration and complete silence, the spell is 50% likely to fail outright. The casting takes two hours.

The material components are pine planks, a brass knocker, and least a pint each of red, blue, and yellow pigment. The wood planks must be laid on the floor in the shape of a door frame, and the knocker placed within the frame. The pigments are sprinkled in the course of the casting. The secret word (often the wizard's name) is woven into the fabric of the spell as part of the incantation.

Notes: Very rare spell. Known to be in Prismal's Pocket Library, Vol. IX.

Sources: Wizard's Spell Compendium

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