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WizardLv. 8

Presper's Double Wizardry

Presper's double wizardry allows the caster to store up to four spells for later use. These spells are cast in the normal manner during the turn after the double wizardry is cast. Each stored spell must be of 7th level or less, and storing each spell causes the caster a loss of 1d6 hit points. These lost hit points must be regained by rest or healing, but cannot be regained while the spells they are linked to are still stored.

During any round in which the double wizardry is in effect, the caster can call forth one or two of the stored spells by silent act of will. They take their normal effects unless circumstances prohibit this-for example, a caster who cannot see a target creature that must be in view for the spell to function.

If a dispel magic is cast on the wizard while this spell is in effect, the least powerful spell in storage (or last memorized, if of equal level) erupts involuntarily. This lashes out at the source of the dispel magic spell. Other stored spells are unaffected. The death of the caster or the expiration of the double wizardry spell causes all stored spells to be lost.

This spell does not allow a caster to augment the spells in his or her mind beyond normal limits: Stored spells are still considered memorized for this purpose.

This spell is the predecessor of the famous Algarth's embattlement. It is a less powerful version of the same concept that was developed two decades earlier by the adventurer-mage Presper.

The material component of a double wizardry is a double-yoked egg. The egg need not be fresh, and may even be petrified.

Notes: Very rare in the Forgotten Realms setting; virtually unknown elsewhere.

Sources: Wizard's Spell Compendium

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