← All spells
WizardLv. 9

Power Word, Liquefy

(See also: Power Word Spells) Upon casting this powerful spell, one or more creatures in the affected area are instantly turned to water if they fail saves vs. spells. The spell affects creatures of any type as per power word kill, and liquefies one creature with up to 60 hit points or two or more with 10 or fewer hit points up to a maximum of 120 hit points. The option to liquefy one or more creatures, the spell range, and area of effect must be stated before casting. The current hit points of all target creatures are used to determine the spell effect.

If the spell is cast underwater, the volume of all creatures liquefied causes no displacement and the liquid disperses in following rounds. The estimated volume of all creatures acts as normal fluid, possibly filling dungeon areas, soaking into the ground, running downhill, or filling empty containers nearby (fountains or pools).

Creatures affected are forever slain and, unlike the power word kill spell, cannot be restored except by a wish or an act of the gods.

Notes: Very rare spell. (Updated from Dragon Magazine.)

Sources: Dragon Magazine · Wizard's Spell Compendium

Open on AD&D 2e wiki →