Phantom Wind
- SchoolAlteration, Illusion
- ComponentsV, S
- Range10yds./level
- Area10 ft. wide path
- Casting time3
- Duration1 rd./level
- SaveNone
When this spell is employed, the illusionist creates a wind that cannot be seen or felt. This movement of air does, however, serve to blow light objects before it, flutter curtains or drapes, flap loose clothing (such as capes, cloaks, and mantles), fan fires, and move clouds of gaseous materials (such as a wall of fog, fog cloud, cloudkill, and so on). The wind created moves in the direction in which the illusionist points, its effects being felt in a progressively longer path as the spell continues, at a movement rate of 10 feet per round, with the effects lasting the entire course of the path. Thus, for example, the spell could be used to move several sailed vessels, but the first affected by the wind would also be the one to move the farthest.
Notes: Restricted to illusionists; uncommon. (Originally from Unearthed Arcana.)
Sources: Wizard's Spell Compendium