Phantom Light - Witch
- SchoolConjuration
- ComponentsV, M
- Range40 yds.
- AreaSpecial
- Casting time3
- Duration4 rds./level
- SaveNone
In most respects, phantom light is identical to the 1st-level priest spell, faerie fire. However, the light appears as a ball of phosphorescent witch-light, somewhat similar in shape and size to a will-o'wisp. The phantom fire can be blue, green, or violet as decided by the caster at the time of casting. Illuminating a 20-foot radius with the equivalent of bright moonlight, it responds instantly to the caster's mental commands. The spell ends if the light moves more than 120 feet from the caster.
At the witch's command, the light disperses to outline one or more objects or creatures with a pale glowing light. The number outlined depends upon the number of number of feet the caster can affect; that is, 10 feet per level of the caster (roughly one man-sized creature per 10 feet). Enough footage enables several objects or creatures to be outlined, all within a 40-foot area. Outlined objects or creatures are visible at 80 yards in the dark, 40 yards if the viewer is near a bright light source. Outlined creatures are easier to strike, thus, opponents gain a +2 bonus to attack rolls in darkness (including moonlit nights) and a +1 bonus in twilight or better. Outlining can render otherwise invisible creatures visible; however, non-corporeal, gaseous, and ethereal creatures cannot be outlined. The light has no special effect on undead or dark-dwelling creatures. The phantom light causes no harm to the object or creature illuminated.
When the caster desires, the dispersed light reforms into concentrated witch-light in a single round.
The material component is a small piece of foxfire.
Notes: Restricted to witches; common.
Sources: Wizard's Spell Compendium