Pacify - Witch
- SchoolEnchantment/Charm, Song
- ComponentsV, S
- Range60 yds.
- Area2d4 creatures in a 10 x 10 x 20-ft. area
- Casting time2
- Duration4 turns +1 turn/level
- SaveNeg.
This spell magically calms 2d4 creatures of 6 Hit Dice or less in the area of effect. Undead creatures are not affected by this spell. Otherwise, those who fail a saving throw vs. spell cease combat, confrontational discussions, and other energetic activities.
Creatures that stop fighting are 50% likely to withdraw from the scene, and 50% likely to sit or lie down, falling into a light doze. As long as the pacified creature is not harmed, it remains under the influence of the spell. Each time an affected creature is injured or attacked, it gains an immediate saving throw to break free of the spell's influence, with a +1 bonus per point of damage taken.
The spell lasts until the duration expires or the subjects are awakened by attacks.
Notes: Uncommon for witches and song mages; very rare for enchanters.
Sources: Wizard's Spell Compendium