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WizardLv. 4

Otto's Tin Soldiers

To use this spell, the caster must have a pair of small tin soldiers appropriate for one of the four versions of the spell. When the spell is cast, rousing martial music fills the air as the tin soldiers grow to man-size and come to life. The tin soldiers obey all orders faithfully, even to destruction. The type of soldiers that can be conjured into existence depends on the level of the caster, as follows.

7th-level: Two heavy footmen: AC 4 (chain mail and large shield); MV 9; HD 1+2; hp 8 each; #AT 1; Dmg 1d6 (spear and short sword); THAC0 18; ALN.

9th-level: Two heavy foot archers: AC 5 (chain mail); MV 9; HD 2+2; hp 15 each; #AT 2 or 1 (long bow or short sword); Dmg 1d6 (arrow and short sword); THAC0 16; ALN.

12th-level: Two light horsemen (if there is room for the horses): AC 6 (ring mail); MV 24 riding (12 on foot); HD 3+2; hp 23 each; #AT 2 or 1 (composite short bow or broad sword); Dmg 1d6 or 2d4 (arrow or broad sword); THAC0 16; AL N. Light warhorses: AC 6 (leather barding); MV 24; HD 2; hp 14; #AT 2; Dmg 1d4/1d4; THAC0 16; AL N.

14th-level: Two foot-knights: AC 2 (plate mail and large shield); MV 6; HD 4+2; hp 30 each; #AT 1; Dmg 1d10+3 (long sword); THAC0 15; AL N.

Slain soldiers vanish, as do all remaining soldiers when the spell expires.

The material components are the pair of soldiers worth 100 gp in workmanship and a miniature brass bugle worth 50 gp, which vanish after the spell is cast.

Notes: Uncommon or rare spell (WoG).

Sources: Wizard's Spell Compendium

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