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WizardLv. 7

Open the Gray Portal

This spell briefly opens a conduit to the Gray, allowing negative energy to slip through. The casting wizard may use this power to imbue nearby dead bodies with undead energies or he may summon forth denizens of the Gray to serve him for the duration of the spell. If the former use is chosen, the wizard may animate four times as many undead bodies as he has levels of experience. These undead are superior zombies. They have the following statistics:

Gray Zombies: AC 4, HD 4, hp 26, MV 9, #AT 1, Damage 1d6. They are immune to cold, poison, charm, and hold spells.

These undead follow the wizard's orders unquestioningly. At the end of the spell's duration, they collapse and are merely normal corpses again.

If the second option is chosen, an equal number of gray zombies are summoned from the Gray. These have either claws or fangs (damage 1d6 or 1d4). They will serve the wizard, but may demand some payment in return, such as a mortal victim they can take with them back to the Gray when the spell expires. If slain, their forms turn shadowy and they melt back into the Gray.

The material components for this spell are a gray cloth and a piece of bone.

Sources: Defilers and Preservers: Wizards of Athas

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