← All spells
WizardLv. 7

Ongeldyn's Fist

This spell calls into being a shadowy humanlike fist about as large as a man's torso. It strikes at a single target creature selected by the caster. The creature must be visible to the caster and within range at the time of casting.

The fist always strikes last in any round, allowing a nimble opponent to cast spells, fight others, or carry on other activities. It strikes at the target creature with a THAC0 of 7, inflicting 4d4 points of damage per hit.

Ongeldyn's fist cannot be parried, and only a dispel magic can affect it. A successful dispel destroys it. The fist cannot change targets once cast, and fades away if its target dies or leaves the plane on which it is cast. The fist follows a fleeing target creature anywhere on the same plane, and is specifically designed to follow blink, dimension door, teleport, and other transportation magics.

The material component of this spell is a small fist carved of onyx.

Notes: Rare or very rare in the Forgotten Realms setting; virtually unknown elsewhere.

Sources: Wizard's Spell Compendium

Open on AD&D 2e wiki →