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WizardLv. 1

Odeen's Magic Tailor

This spell alters the size and shape of a normal garment or piece of leather or cloth armor to fit its wearer. Size can be altered up or down by 10%. The garment or armor must be worn at the time of the spell casting by the one who will use it. The spell affects only one outfit or suit of armor. Metallic armor and magical armor cannot be altered with this spell. Magical garments, such as a robe of blending, can be altered only if the wearer makes a successful saving throw vs. spell. If the saving throw is failed, the garment cannot be sized. The caster cannot try to size that garment again until he gains a new level.

Sizing takes one hour at first level, less five minutes for every additional level to a minimum of 10 minutes at 10th level. If the process is interrupted, the spell is broken and the garment is fully restored to its original condition, but the caster can cast the spell again at any time. Once the spell is completed, the dweomer fades; a dispel magic spell, for example, will not restore the garment once the alteration process is complete.

The material components for Odeen's magic tailor are a small bone needle, a length of silken thread, and a bit of wool.

Notes: Very rare spell. Known to be in The Spells of Odeen. (Updated from Dragon Magazine.)

Sources: Dragon Magazine · Wizard's Spell Compendium

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