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WizardLv. 3

Nurturing Seeds

Taking up to 10 cuttings or seeds, the wizard can cast this spell and render them dormant and suitable for transport to another area. The seeds or cuttings are then taken to an area where inclement weather, lack of moisture, or other problems have kept plants from growing. The dormant items are planted there and, like magic seeds, they take root and can be used to start new patches of vegetation, anchoring the soil and creating an environment suitable for more plants to survive.

Although the spell guarantees that the plants will survive under even the harshest conditions in their new home, this sort of land reclamation is a slow and tedious affair. Patches of new plants in a heretofore hostile area can't be made too large too soon or they won't grow and spread. Such patches can be treated no more than once per month with spelled seeds or cuttings. In a month, a patch of ground up to 10 square feet might be successfully maintained. If the plants don't fall prey to a defiler or hungry animal, a patch as large as 120 square feet could be created in a year. Other natural hazards, such as devastating storms or nearby battles might also destroy the plants.

The material components for the spell are the cuttings or seeds, a tiny bit of dung, and a drop of water.

Sources: Defilers and Preservers: Wizards of Athas

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