Neverending Nightmares
- SchoolEnchantment
- ComponentsV, S, M
- Range10 ft./level
- Area1 person
- Casting time1 rd.
- DurationSpecial
- SaveNeg.
This spell enables the caster to subject the victim to nightmarish dreams. It can be cast upon the person at any time, but it remains dormant until the person sleeps. The saving throw is rolled secretly when the spell is cast. When he sleeps, the victim has a horrible nightmare. The exact nature of the nightmare differs from person to person, depending on the unique fears of the individual.
The victim of the nightmare awakens in a cold sweat, gasping for air and clawing at his face. After a few rounds he recovers his composure. He does not remember the nightmare in any detail, only vague, unspeakable horrors. The nightmares continue every night until the spell is broken. A simple remove curse will do the trick. Under the scrutiny of a detect magic spell, the target radiates an aura of enchantment.
After the first nightmare, the character automatically fails any future fear or horror checks. In each case, the memory of the nightmare comes flooding back to him. He is convinced that the nightmare predicted this scene and will result in a horrible doom.
The material component of this spell is a lock of hair from a black horse. Casting this spell is cause for a Ravenloft powers check.
Notes: Common in the Ravenloft setting; very rare elsewhere. This spell can be researched only on the Demiplane of Dread.
Sources: Wizard's Spell Compendium