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WizardLv. 4

Negate Magical Weapon - Red Wizards

The recipient of this spell is not affected by the magical abilities of enchanted weapons. A broad sword +1, for example, simply becomes an ordinary broad sword. This spell affects most magical powers of an enchanted weapon. Such items as the nine lives stealer, defender, holy avenger, and so on still inflict the base damage common to normal weapons of their type.

This spell does not negate powers that affect a weapon's wielder. An intelligent sword that allows its bearer to fly, detect magic, or provides spell-like abilities such as strength, levitation, or telekinesis continues to do so. An ability that affects the recipient of this spell-charm person, ESP, and so on-is negated.

Negate magical weapon does not affect a special purpose power. If a wizard who casts the spell on himself is attacked by a weapon whose special purpose is to defeat wizards, the weapon's special purpose powers (blindness, confusion, disintegration, and so on) still function. Only the weapon's normal magical bonuses and lesser powers are negated.

The material component is a dagger of at least +1 enchantment, or a gem-encrusted platinum dagger of finest workmanship worth at least 800 gp.

Notes: Restricted to the Red Wizards of Thay and those trained by them; uncommon.

Sources: Spellbound · Wizard's Spell Compendium

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