Mystic Sphere - Phaerimm
- SchoolAbjuration, Alteration
- ComponentsV, S, M
- Range0
- Area10-ft. radius
- Casting time1 rd.
- Duration1 rd./level
- SaveNone
This spell creates an invisible spherical field around the casting phaerimm or a touched spell recipient. All wizard spells of 8th level or less, and all priest spells of 6th level or less, have no effect within this sphere.
The area of effect can be moved around at the caster's will (at a rate of up to 60 feet per round in any direction-including through solid objects or underground). It need not remain around the caster, and can protect all beings within it (or those parts of beings within its confines).
Beings within a mystic sphere can cast spells and wield magical items normally, without affecting the sphere. A mystic sphere does not prevent beings within it from successfully summoning objects from outside the sphere, with magic. Magical armor and protections function normally within the sphere.
To physical attacks and senses, a mystic sphere does not exist. Within its confines, a magical weapon inflicts only physical damage: any magical damage bonuses, attack bonuses, or magical special effects are negated.
The material components of this spell are a stone, a tear from the caster's eye, and a clear gem of at least 600 gp value.
Notes: Restricted to phaerimm; common.
Sources: Wizard's Spell Compendium