Murlynd's Ogre
- SchoolConjuration/Summoning, Alchemy
- ComponentsV, S, M
- Range30 yds.
- AreaCreates 1 ogre
- Casting time4
- DurationSpecial
- SaveSpecial
When the spellcaster brings this dweomer into play, a hissing veil of odd colored vapors shoots upward. From behind this screen of clashing, misty smoke steps an ogre-like creature of obscene bulk and hideous visage. All creatures of 4 or fewer Hit Dice or levels of experience will flee for 1d4 rounds and spend a like period recovering from trembling. They must successfully save vs. spell before having sufficient courage to return. Creatures of 4+Hit Dice (5th level or greater) receive an immediate saving throw vs. spell to avoid the fear reaction noted above; those of 8+Hit Dice or 8th level save at a +4 bonus.
While it appears fearsome, the ogre is but a wraith-like creature with no form or substance. It inflicts but 1d4 points of damage when it attacks (as an ogre). Although it can be struck only by magical weapons, it is destroyed by a mere six points of damage.
The material components for this spell are any bit of ogre (hair, nail pairing, etc.) and a piece of horsehide.
Notes: Rare or very rare spell (WoG).
Sources: Wizard's Spell Compendium