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WizardLv. 5

Move Fire or Magma

This spell transfers a volume of fire or magma to another nearby location in a manner somewhat similar to the 6thlevel wizard spell move earth. The volume to be affected dictates the casting time; for every 40 yard x 40 yard surface area and 10 feet of depth, 10 rounds of casting time are required. The maximum area that can be affected is 240 yards x 240 yards and 60 feet of depth, which takes four hours.

The caster must move the fire or magma slowly, with great concentration. Thus, the wizard is unlikely to trap or harm nearby creatures with the flames. On any prime-material world, the element must be moved in natural patterns — the flame or molten rock can't be moved up into the air, but must flow along surfaces. On the planes of Fire or Magma, the element can be moved in any direction the caster wishes. At the spell's conclusion, the caster has created of an area free of dangerous fire or magma in any environment: one of the Elemental Planes, a volcano on Gehenna, or a safety zone in a forest fire or volcanic eruption.

The affected area remains free of fire or magma for a period no shorter than 10 times the casting time of the spell. After that point, the fire or magma moves back into the area if it would naturally do so. Only flames or magma are moved with this spell, leaving all other material behind.

Note that if the fire moves to an area of nonflammable material — such as sand, silt, and so on — it extinguishes naturally. Shifting flames or even magma to a body of water effectively eliminates them. Therefore, a huge fire within the caster's area of effect might be extinguished if it was transferred to an area of nonflammable material. Obviously, the element cannot be moved out of the caster's range.

The material components for this spell are several small chunks of coal and a small bag of wet sand.

Sources: The Planewalker's Handbook

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