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WizardLv. 5

Morgannaver's Sting

This spell enables the caster to drain 3d4 hit points from any single creature and absorb them as healing energy. The caster has three rounds after casting to touch another creature (a successful attack roll is required), or the spell is lost. If the caster begins casting another spell before touching another being, the spell will also be lost.

The first being touched is affected, regardless of the caster's intentions. The creature must make a saving throw vs. spell. If successful, the creature loses only 1d6+1 hit points, and the caster gains no hit points. If the saving throw is failed, the caster gains the 3d4 hit points drained from the creature as healing energy.

Morgannaver's sting does not confer additional hit points upon the caster above his normal total; if the caster is at full hit points or becomes fully healed, any excess hit points drained by the spell are simply lost.

The drained creature is wracked by intense pain for 1d3 rounds, suffering an Armor Class worsened by 2 and a -2 penalty to attack rolls during this time, and is unable to cast spells or perform other activities requiring concentration. Hit points lost to this spell are regained by the usual means (magical healing, rest, etc.).

This spell cannot be used to drain undead creatures, nor creatures whose energies are based on the Negative Material Plane.

Notes: Rare or very rare spell from the Forgotten Realms setting. Known to be in the tome Galadaster's Orizon.

Sources: Dragon Magazine · Pages From the Mages · Wizard's Spell Compendium · Encyclopedia Magica

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