← All spells
WizardLv. 4

Monster Summoning II

Monster Summoning

This spell is much like the 3rd-level spell monster summoning I, except that this spell summons 1d6 2nd-level monsters. These appear anywhere within the spell's area of effect and attack the caster's opponents, until he commands them to cease, the spell duration expires, or the monsters are slain. These creatures do not check morale; they vanish when slain. If no opponent exists to fight and the wizard can communicate with them, the summoned monsters can perform other services for the summoning wizard.

The material components of this spell are a tiny bag and a small (not necessarily lit) candle.

Land 1 | Beetle, bombardier ----------------------------- 2 | Centipede, giant 3 | Frog, giant or killer 4 | Gnoll (Creature) or flind 5 | Lamprey, land 6 | Lizard man 7 | Mongrelmen (2 HD) 8 | Mudmen 9 | Spider, large 10 | Stirge 11 | Toad, giant 12 | Troglodyte

|

Aquatic, Salt 1 Barracuda (2 HD) ------------------ 2 Dolphin 3 Locathah 4 Ray, ixitxachitl 5 Ray, sting 6 Sea horse 7 Seawolf, lesser 8 Urchin, green

Aquatic, Fresh Water 1 Eel, electric --------------------- 2 Frog, giant (2 HD) 3 Kuo-toa 4 Leech, giant (2 HD) 5 Lizard man 6 Piranha, giant

|}

Land

1 | Beetle, bombardier
2 | Centipede, giant
3 | Frog, giant or killer
4 | Gnoll (Creature) or flind
5 | Lamprey, land
6 | Lizard man
7 | Mongrelmen (2 HD)
8 | Mudmen
9 | Spider, large
10 | Stirge
11 | Toad, giant
12 | Troglodyte

Aquatic, Salt

1 Barracuda (2 HD)
2 Dolphin
3 Locathah
4 Ray, ixitxachitl
5 Ray, sting
6 Sea horse
7 Seawolf, lesser
8 Urchin, green

Aquatic, Fresh Water

1 Eel, electric
2 Frog, giant (2 HD)
3 Kuo-toa
4 Leech, giant (2 HD)
5 Lizard man
6 Piranha, giant

Sources: Player's Handbook

Open on AD&D 2e wiki →