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WizardLv. 9

Monsoon

This spell can only be cast in a climate which could have monsoons, such as a semi-tropical coastline. When cast, the spell conjures up the most powerful of wind and rainstorms to ravage the area. Winds come at hundreds of miles per hour, smashing boats and unstable structures. Rain pounds the area, swamping piers and depressions. The spell causes siege damage as by a screw or drill on all structures and trees in the area of effect, and all unmoored ships must make seaworthiness checks. (DUNGEON MASTER® Guide, pages 105 and 170). Creatures that cannot take adequate cover on high ground must save vs. paralyzation to avoid drowning. From the caster's point of view, the most dangerous aspect of this spell is its range of zero. This means the caster must be amid the effect; if he is not protected, he is subject to the same effects as everyone else. The monsoon can be countered using a control weather spell, but the caster of that spell must roll greater than the monsoon creator's Intelligence on a d20, with +1 added to the roll for each level that the control weather caster exceeds the level of the monsoon creator. Once the monsoon is unleashed, the caster has no control over it, and it may combine with existing weather conditions to have greater duration and effect than anticipated.

Sources: Dragon Magazine

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