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WizardLv. 1

Minor Quest - Witch

This spell compels up to 12 levels or Hit Dice of demihuman or humanoid creatures (or up to 6 levels or Hit Dice of monstrous creatures) within the area of effect to embark on some errand or mission specified by the caster. The lowest-level creatures in the area of effect are affected first. The caster must be able to verbally communicate with the creatures for the spell to work. This spell cannot compel creatures to undertake nonsensical or foolhardy missions on the caster's behalf, so the caster must be careful to phrase the minor quest in such a way that the subjects believe they are acting in their own behalf. For example, she might suggest that they return to town for supplies, break out their rations and enjoy a long, leisurely lunch, or head off on the trail of an enemy who “just passed this way.” The intended subjects receive a saving throw vs. spell to resist the spell; this is automatically successful if the caster's mission poses a direct threat to their safety or well-being.

The minor quest spell lasts 6 hours or until the affected creatures complete their task. There is a 20% chance, plus 1% per level of caster, that the quested being or beings forget their encounter with the caster after the spell has ended.

The material component is a small tin cup.

Notes: Restricted to witches; common.

Sources: Wizard's Spell Compendium

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