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WizardLv. 4

Mimic Mortal

This is a powerful spell in the hands of a vampire wizard. The caster can cause an undead creature to lose some of its vulnerabilities in exchange for losing some of its powers. In effect, the creature simulates a mortal for a short time.

The caster chooses how many vulnerabilities and powers to cancel, but not which ones. He can choose a maximum of one vulnerability per two levels of experience.

The vulnerabilities and powers are taken from the given list, in order. If a particular type of undead creature does not have the listed vulnerability or power, skip to the next entry. In all cases, one vulnerability is sacrificed for one power. The least valuable vulnerabilities are sacrificed first, but the most valuable powers go with them. In general, and undead creature desiring to masquerade as human will try to exchange as many vulnerabilities and powers as possible.

Notes: Restricted to undead spellcasters; uncommon. Originally from the Ravenloft setting.

Mimic Mortal Effects Vulnerability Masked | Power Sacrificed ---------------------+------------------------ Deathly pallor1 | Energy/ability draining Allergens2 | Special weapon to hit No reflection, etc. | Gaze attacks Warding3 | Shape changing Barriers4 | Immunity5 Holy water/symbol | Summoning6 Sunlight | Abilities7 Turning | Movement Powers8

# Deathly pallor: This includes things like a lack of body heat, pale skin, and such. # Allergens: These are things that can be used to keep the creature at bay, like garlic or wolfsbane. # Warding: This category includes supernatural prohibitions like a vampire inability to enter a home without being invited to do so. # Barriers: These are physical things that the creature cannot cross, like running water. # Immunity: This includes all resistances to charm, sleep, and like spells. # Summoning: This category of powers includes all abilities to call forth natural or supernatural creatures. # Abilities: This refers to all Ability Scores that are greater than 17. Any such score falls at once to 15. # Movement powers: This includes spider climbing, flying, passing through walls, and other spell-like abilities.

Mimic Mortal Effects

Vulnerability MaskedPower Sacrificed
Deathly pallor1Energy/ability draining
Allergens2Special weapon to hit
No reflection, etc.Gaze attacks
Warding3Shape changing
Barriers4Immunity5
Holy water/symbolSummoning6
SunlightAbilities7
TurningMovement Powers8

Sources: Wizard's Spell Compendium

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