← All spells
WizardLv. 5

Maximum Damage - Elf

This spell causes non-magical weapons to inflict maximum damage for one round after it is cast. The caster can enchant a number of weapons equal to his level. Weapons so enchanted inflict maximum damage on their next round of use only. Magical weapons are unaffected by this spell.

The spell requires a silver rod worth at least 100 gp, which must be touched to the weapons in order for the spell to be effective.

Notes: Restricted to elves; uncommon.

Sources: Wizard's Spell Compendium

Open on AD&D 2e wiki →