Mass Contagion
- SchoolNecromancy
- ComponentsV, S
- Range30 yds.
- Area10-ft. radius
- Casting time5
- DurationSpecial
- SaveNeg.
This spell wracks the subjects with disease and weakness. Up to one creature per caster level can be affected, but all must be within a 10-foot radius. Creatures afflicted with mass contagion must make a successful saving throw vs. spell or be immediately stricken with painful symptoms, including boils, blotches, lesions, and shaking fits. Strength, Dexterity, and Charisma are reduced by 2 points, and all attack rolls have a -2 penalty.
The effect persists until the afflicted creature receives a cure disease spell or spends 1d3 weeks of complete bed rest to recover from the contagion. Those ignoring the condition for more than a day or two may be subject to worse afflictions (and possibly death) at the DM's discretion.
Notes: Uncommon in the Ravenloft setting; otherwise very rare.
Sources: Wizard's Spell Compendium