Major Domination
- SchoolEnchantment/Charm, Mentalism
- ComponentsV, S
- Range10yds./level
- Area1 creature
- Casting time7
- DurationSpecial
- SaveNeg.
This spell resembles the 5th-level spell domination, but the telepathic link between caster and subject is even stronger. When this spell is cast, the subject receives a saving throw vs. spell at a -2 penalty. Wisdom adjustments apply, but natural resistance to charm spells doesn't. A creature making its saving throw is slowed for 1d4 rounds. The caster can try to dominate a different creature each round subject to two limitations:
The wizard can control only one creature at a time, and the wizard can try to dominate a specific creature only once in a single casting of this spell. A protection from evil effect prevents the caster from exercising active control over a creature, but it does not prevent control from being established.
The wizard forges a strong telepathic link with the subject. Language and intelligence are no barrier: As long as the subject is not mindless, the caster can force the creature to do as he wishes. While the spell must be cast initially on a creature within range, the wizard can command the creature from any distance, as long as both are on the same plane.
If a creature strongly resists, the wizard may have to concentrate (doing nothing else that round) to enforce his control. Extreme acts and those of self-destruction immediately gain a new saving throw with no penalty and a possible +1 to +4 bonus, depending on the circumstances. In any event, the creature also receives periodic saving throws in order to break free of the spell. These vary with the Intelligence score, level, or Hit Dice of the individual, whichever is most favorable.
Notes: Uncommon for mentalists; otherwise very rare. (Updated from Polyhedron Newszine.)
Intelligence | Levels/HD | Time Between Checks -------------+------------------+-------------------- 3 or less | 1st/less than 2 | 3 months 4 to 6 | 2nd/up to 3+2 | 2 months 7 to 9 | 3rd/up to 4+4 | 1 month 10 to 12 | 4th/up to 6 | 3 weeks 13 to 14 | 5th/up to 7+2 | 2 weeks 15 to 16 | 6th/up to 8+4 | 1 week 17 | 7th/up to 10 | 3 days 18 | 8th/up to 12 | 2 days 19 or more | 9th/more than 12 | 1 day
| Intelligence | Levels/HD | Time Between Checks |
|---|---|---|
| 3 or less | 1st/less than 2 | 3 months |
| 4 to 6 | 2nd/up to 3+2 | 2 months |
| 7 to 9 | 3rd/up to 4+4 | 1 month |
| 10 to 12 | 4th/up to 6 | 3 weeks |
| 13 to 14 | 5th/up to 7+2 | 2 weeks |
| 15 to 16 | 6th/up to 8+4 | 1 week |
| 17 | 7th/up to 10 | 3 days |
| 18 | 8th/up to 12 | 2 days |
| 19 or more | 9th/more than 12 | 1 day |
Sources: Wizard's Spell Compendium