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WizardLv. 4

Mage Seeker

This spell requires the use of an arrow, dart, or piece of bone or wood which is shaped like a pointer. When the spell is cast, the object glows slightly and pivots to point in the direction of a wizard who has been in the area of effect within the last 24 hours. The item becomes a sort of compass that continually readjusts to point the direction of the wizard it first located.

If the name or description of the wizard is known, this can be stated at the time the spell is cast and the mage seeker will home in on that particular wizard if he has been within the area of effect within the last 24 hours. Otherwise, the seeker fastens upon the trail of the most potent wizard (not the caster) to have been in the area within that time.

Wizards who are aware that they are being tracked can try to throw off the pursuit by getting within range of the mage seeker and casting dispel magic on it. This renders that particular object unusable as a mage seeker for 48 hours.

The material components of the spell are the object which is to be used as the seeker and a few grains of sand.

Sources: Defilers and Preservers: Wizards of Athas

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