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WizardLv. 3

Lob

Lob is only effective if cast upon the Ethereal Plane. Upon casting lob, the mage releases a powerful wave of possibility that imparts terrific velocity to all objects within the area of effect. Both Border and Deep Ethereal targets are flung head- long into the limitless tracts of the Deep Ethereal and removed from known routes and planes. Affected creatures must spend an additional 1d100 days to reach a specified goal, while objects are likely lost forevermore. Even if a target makes his saving throw, the spell still flings him 3d 100 feet in a random direction away from the spellcaster. This spell is ideal for removing enemies from an area of con- flict, but some spellcasters have cast this spell upon them- selves in order to explore portions of the Deep Ethereal never before plumbed. Most such explorers are never seen again.

The material components of this spell include a sling and a pellet of solid ether.

Sources: A Guide to the Ethereal Plane

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