Life Illusion
- SchoolIllusion/Phantasm
- ComponentsV, S, M
- Range10 yards/level
- Area1 creature
- Casting time8
- DurationSpecial
- SaveSpecial
Similar to a maze spell, the life illusion spell creates a new mental world in which the subject can live. The illusionary life (maya) can include any manner of new persons, surroundings, and even new classes and abilities for the subject. The subject is allowed a saving throw vs. spells to avoid entering this new world, but if he fails, the subject retains only dream-like memories of his real life. Entire months or years can pass in this new life, though time passes much faster here than in the real world. No method of exit is allowed while in the illusory world, except the priest spell penetrate cosmic ignorance. The illusion seems real but may contain flaws and mispercep- tions based on the subjects lack of understanding of his new surroundings. Thus, the subject is allowed new saving throws vs. spells every so often based on his Wisdom score. If a saving throw is successful, the subject returns to reality with much of the memory of the illusory life, though no new abilities are retained. New saving throws are allowed on the following schedule:
Subject's Wisdom Score !Time Between Saving Throws -------------------------------------------------- under 3 |2d4 days 3 - 6 |1d4+1 days 7 - 10 |2d8 hours 11 - 14 |1d8+1 hours 15 - 18 |1d4 hours 19 and up |1d4 turns
The material component is a sketch of the environment in which the subject will stay. If the sketch is marred or destroyed during the spell's duration, the subject immediately returns to reality.
| Subject's Wisdom Score !Time Between Saving Throws |
|---|
| under 3 |2d4 days |
| 3 - 6 |1d4+1 days |
| 7 - 10 |2d8 hours |
| 11 - 14 |1d8+1 hours |
| 15 - 18 |1d4 hours |
| 19 and up |1d4 turns |
Sources: Dragon Magazine