Lapis Bonds
- SchoolInvocation/Evocation, Force
- ComponentsV, S, M
- Range10 yds.
- Area10-ft. radius
- Casting time5
- Duration1 turn +1 rd./level
- SaveNeg.
With lapis bonds, a wizard conjures blue rings of magical energy that encircle creatures or objects. A caster can create one ring for every five experience levels. While the wizard dictates the size of these magical rings upon casting the spell, they cannot exceed a radius of 1 foot per caster level. Creatures the caster wishes to bind in the rings are allowed saving throws vs. spell, modified by the defensive adjustment from the character's Dexterity score to avoid them. Target creatures must be together within a 10-foot radius sphere.
Once created, these azure rings stay fixed in space. They remain immune to all forces, including gravity. Nothing short of a wish can cause them to change size or position, although they can be dispelled. A ring that tightly encircles even one leg or arm pins the character to the spot (though target creatures can move the rest of their bodies normally). The caster can try to place the rings so that they completely bind a creature's legs or arms, but creatures then receive a +1 bonus to their saving throws. Note, however, that a wizard creating multiple rings can cast them all on a single creature, requiring that creature to make multiple saving throws.
The spellcaster does not have to create lapis bonds around something; when a creature successfully avoids a ring, the bond still appears. Their immobility makes the bonds useful for anchoring ropes or aiding in climbing.
The material component is one silver ring worth at least 10 gp for every ring to be created.
Notes: Rare spell, originally from the Mystara campaign setting.
Sources: Glantri: Kingdom of Magic · Wizard's Spell Compendium