Laeral's Dancing Dweomer
- SchoolAlteration, Illusion/Phantasm, Only Illusion/Phantasm - WSC
- ComponentsV, S, M
- Range20 yards + 10 yards/level
- Areasphere, 40-foot diameter
- Casting time6
- Duration1 turn/level
- SaveSpecial
Pages From the Mages Version
This spell is used to confuse spells and abilities that detect magic by creating a score of false images that flit from one item to another within the area of effect, alternately creating and masking magical auras on the items within.
A detect magic spell used within the area of the dancing dweomer reveals nothing, as all items in the area flicker with magical radiance. The flickering is not visible to the naked eye; it is detectable only by those characters who are actively detecting magic.
The material component is a pinch of dust tossed into the air.
Wizard's Spell Compendium Version
This spell affects one of the caster's hands. The spell does not change the hand's appearance, but its lightest touch severs non-magical ropes, sacks, and the like. Its strike deals 1d4+2 points of damage. The spell dweomer can be made visible as a faerie fire-like glow of any hue, if the caster desires.
While the spell lasts, the caster's hand is considered a +2 weapon for purposes of what it can hit. The caster gains a +2 bonus to attack rolls made both barehanded and with all non-missile weapons wielded by the hand (the caster's base THAC0 is unchanged). The magic does not prevent the hand from moving, grasping, and otherwise functioning normally.
No spell involving a somatic component can be cast while the cutting hand is maintained. It can be ended in an instant at the caster's will.
Notes: Restricted to the Seven Sisters, their apprentices, and select Harpers in the Forgotten Realms setting.
Sources: Pages From the Mages · Wizard's Spell Compendium